My research interests center on Robotics, Generative Models and Reinforcement Learning.
My goal is to develop robotic systems that can interact robustly and plan effectively in
real-world environments, achieving generalizable and adaptable behaviors. I am
also open to exploring other relevant research topics.
Some papers are highlighted.
We propose a real-to-sim-to-real framework that leverages rapid test-time training (TTT) on novel terrains, significantly enhancing the robot's capability to traverse extremely difficult geometries.
We introduces a test-time adaptable locomotion planner grounded in a diffusion-based generative prior. An interactive training procedure further improves the performance of diffusion-based planners.
MoELoco introduces a multitask locomotion framework that employs a mixture-of-experts strategy to enhance reinforcement learning across diverse tasks while leveraging compositionality to generate new skills.
VR-Robo introduces a digital twin framework using 3D Gaussian Splatting for photorealistic simulation, enabling RGB-based sim-to-real transfer for robot navigation and locomotion.
We propose a proprioception-only, two-stage training framework with goal command and a dedicated tiny trap benchmark, enabling quadruped robots to robustly traverse small obstacles.